
It’s a nice little touch, one of dozens of things Rocksteady invested time in for no other reason than to make fans happy.īatman games have always struggled with translating the Caped Crusader’s detective skills into gameplay, and Arkham Knight wisely decides to make many of these elements part of side missions rather than the core story. Meanwhile, the GCPD evidence room serves as a trophy room of sorts, with the weapons of captured criminals (as well as those of enemies from previous Arkham games) on display. What makes this location so much fun is that as Batman collars thugs and captures supervillains, they appear in jail cells in the lockup, ready to trade insults at the press of a button. It’s a minor thing, but that kind of attention to detail is what makes Arkham Knight so memorable.Īlthough Batman has a clock tower hideout that acts as a mini-Batcave, the building he spends the most time in is the Gotham City Police Department headquarters, dropping off criminals, talking to the cops and perhaps sussing out a Riddler mole. At one point I was on the top of a parking garage when I called for the Batmobile, and instead of the game just spawning it out of sight one level down, I could hear it roaring up from street level, with the engine noise slowly circling through my surround sound speakers as the car made its way to the top through a set of curving ramps. The car is a massive, throaty beast, and hearing her come roaring in from a block away – ending with Batman effortlessly vaulting into the driver’s seat in a single fluid motion – delighted me to no end, every time. Yet the simple action of tapping a button to summon the Batmobile somehow never gets old in Arkham Knight. Spend long enough doing something in a game and it’s bound to feel repetitive. And Mark Hamill – the once and future Luke Skywalker – proves yet again he’s the best Joker of them all. It’s a clever way of giving Batman a companion who can pop up whenever the game calls for it, sometimes dropping hints, sometimes just picking apart Batman’s mental state for giggles. But in what’s sure to be the worst-kept secret about Arkham Knight, we quickly find out the Joker exists as a hallucination to Batman, thanks to a mixture of fear toxin and bad blood in the Dark Knight’s veins. With the Joker cremated in the opening scene of Arkham Knight, it seems the Clown Prince of Crime is not going appear in this game, marking his first absence from a Batman: Arkham title. Speaking of people who are always up for a good laugh… There are MANY SPOILERS ahead, some of which may ruin the fun if you read them in advance.

Dive into the game, devour it and then come back later and we’ll compare notes. I beg of you, though: if you’re planning to play Arkham Knight, stop reading now. I touched on some of these elements in my review, but now that the game has been released and the restriction on revealing plot spoilers is lifted, here’s a deeper dive into 11 things I loved about becoming the Batman.

That said, there’s a lot of cool stuff in Arkham Knight. Arkham Knight’s production design, art direction, animation and so on are nearly flawless, and I’m dying to see what new and original projects they’ll focus their insane talents on next.) (Also, no developer – with the possible exception of Naughty Dog – has mastered the technical side of game creation quite as well as Rocksteady. The formula is becoming a little too confining, and the usual perils of storytelling in an open world – trying to spin a cohesive narrative when players are free to mess around at will – seems more prevalent in a Batman game, where you’re supposed to be saving the city from an imminent apocalyptic threat. Games Montreal – and to be honest, I think that’s all this franchise needs. And no game has done a better job of putting us in the boots of comic book crimefighters than the Batman: Arkham series.īatman: Arkham Knight is the third game in U.K.-based Rocksteady Studios’ Batman: Arkham trilogy – 2013’s solid if unspectacular prequel, Batman: Arkham Origins, was developed by Warner Bros.

Video games are all about letting us do things that we can’t do in real life: quarterbacking an NFL team, thwarting an alien invasion, crafting a world out of bricks of dirt or becoming a superhero. Manage Print Subscription / Tax Receipt.
